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Author
Language
English
Formats
Description
"Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about the different components of creating a game, from coding and art development, to marketing and advertisements. Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes...
Author
Language
English
Formats
Description
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development...
Author
Language
English
Formats
Description
"For a technophile, it's not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars...
Author
Series
Publisher
John Wiley & Sons, Inc
Pub. Date
[2015]
Physical Desc
viii, 371 pages : color illustrations, charts ; 23 cm.
Language
English
Formats
Description
Scratch is a fast, fun, and easy way to get started in computer science. Do you want to make cool games, impressive animations, and become an all-around Scratch super star? You've come to the right place! Packed with full-color photos and easy-to-follow instructions, Scratch For Kids For Dummies makes it easy to get started--even if you've never attempted computer programming or coding. Inside, you'll find out how to design and develop your own games,...
Author
Series
Publisher
Scholastic Inc
Pub. Date
2018.
Physical Desc
91 pages : color illustrations ; 25 cm.
Language
English
Description
Children will learn everything from creating a game world, animating characters and determining the physics of movement within the game. Each concept is illustrated with a screenshot to make checking easy, and incredible pixel art from Army of Trolls makes this look like no other coding book.
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