Catalog Search Results
Author
Series
Publisher
DK
Language
English
Formats
Description
"If you like playing computer games, why not create your own? This book has all you need to build thrilling racing challenges, crazy platform games, and fiendish puzzles,"--page [4] of cover.
Coding computer programs is one of the most valuable skills for anyone to have. Written for children with little to no coding experience,Coding Games with Scratch guides children through building platform games, puzzles, racers, and 3-D action games. Schools...
Author
Language
English
Formats
Description
From the simplest applications to the largest networking centers, algorithms are the heartbeat of computer science. The beauty of computers is their ability to automate processes, and algorithms are the tools coders use to make that possible. They employ core computational thinking skills, including logic and problem solving to make software tick. Through a series of thoughtful activities, readers will learn what algorithms are, what they are used...
Author
Language
English
Formats
Description
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development...
Author
Series
Language
English
Formats
Description
Introduced in 2009, Minecraft* has become an enormous success with gaming kids and adults. Users love exploring and building within Minecraft's mind-bogglingly large environments. This game allows users to practice STEM skills while having fun. One of its greatest strengths is its ability to teach coding principles with "redstone" blocks. These blocks can be used to make exciting machines and devices in Minecraft's virtual world. With this volume,...
Author
Series
Publisher
John Wiley & Sons, Inc
Pub. Date
[2015]
Physical Desc
viii, 371 pages : color illustrations, charts ; 23 cm.
Language
English
Formats
Description
Scratch is a fast, fun, and easy way to get started in computer science. Do you want to make cool games, impressive animations, and become an all-around Scratch super star? You've come to the right place! Packed with full-color photos and easy-to-follow instructions, Scratch For Kids For Dummies makes it easy to get started--even if you've never attempted computer programming or coding. Inside, you'll find out how to design and develop your own games,...
Author
Series
Publisher
Crabtree Publishing Company
Pub. Date
2017.
Physical Desc
32 pages : color illustrations ; 23 cm.
Language
English
Description
"Learn how to code your own fun games using JavaScript in this easy-to-understand book. Originally used to make web pages more interactive, JavaScript is now used to create online games that will run on computers and mobile devices. Enjoy creating the simple projects in this book, and you will be on your way to being a JavaScript expert in no time!"--
Author
Series
Publisher
Crabtree Publishing Company
Pub. Date
2017.
Physical Desc
32 pages : color illustrations ; 28 cm.
Language
English
Description
"This awesome book will show you how to up your JavaScript skills to code exciting new games. Originally used to make web pages more interactive, JavaScript can also be used to create online games that will run both on computers and mobile devices. The easy-to-follow projects in this book will teach you a lot of great techniques to make you the ultimate JavaScript expert."--
Author
Publisher
No Starch Press, Inc
Pub. Date
2019.
Physical Desc
xi, 113 pages : color illustrations ; 26 cm
Language
English
Description
"An introduction to the basics of programming with Scratch. Provides instructions to create 25 different games that teach core coding fundamentals such as loops, variables, and functions, as well as open-ended exercises"--
Author
Publisher
Wiley
Pub. Date
[2018]
Edition
Second edition.
Physical Desc
xvi, 304 pages : illustrations (chiefly color) ; 24 cm
Language
English
Description
Offers aspiring Minecraft programmers step-by-step instructions on extending the game experience through programming projects that include building intelligent objects, creating alien invasions, and writing interactive games.
Author
Publisher
DK Publishing
Physical Desc
224 pages : illustrations (chiefly color) ; 24 cm
Language
English
Description
Follow the simple steps to become an expert coder, using the popular programming language Scratch™ 3.0. This updated edition is the first to be tablet-computer friendly, making it even easier to get coding.
Author
Series
Publisher
Scholastic Inc
Pub. Date
2018.
Physical Desc
91 pages : color illustrations ; 25 cm.
Language
English
Description
Children will learn everything from creating a game world, animating characters and determining the physics of movement within the game. Each concept is illustrated with a screenshot to make checking easy, and incredible pixel art from Army of Trolls makes this look like no other coding book.
Author
Series
Publisher
Smart Apple Media
Pub. Date
c2012
Physical Desc
46 p. : col. ill. ; 28 cm.
Language
English
Description
"Describes the technology used for creating and playing video games. Includes information on how different platforms work and the direction video game technology may be going"--
Author
Publisher
DK Publishing
Pub. Date
2016.
Edition
First American edition, 2016.
Physical Desc
224 pages : color illustrations ; 24 cm
Language
English
Description
You can learn to create mind-bending illusions, crazy animations, and interactive artworks with this collection of Scratch projects! Woodcock shows you simple steps to becoming an expert coder, and helps you improve your coding skills so you can share games online.
Author
Publisher
DK Publishing
Pub. Date
2016
Edition
1st American edition.
Physical Desc
40 pages : color illustrations ; 28 cm.
Language
English
Description
"Computer coding is quickly becoming a necessary and sought after skill and schools have incorporated it into their curriculum, beginning as early as kindergarten to ensure students understand the languages and uses of computer coding. This workbook is full of fun exercises and step-by-step guidance, making it the perfect introductory practice book to build vital skills in one of the fastest growing industries"--Penguin Putnam.
20) Shigeru Miyamoto
Author
Series
Publisher
KidHaven Press
Pub. Date
2006
Physical Desc
48 p. : col. ill. ; 24 cm.
Language
English
Description
Biography of the video game designer who developed successful games like Donkey Kong.
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