Catalog Search Results
Author
Language
English
Formats
Description
"Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch."--Provided by publisher.
Author
Language
English
Formats
Description
"[The author] dives deep into the world of video game development, from the art team to the music, from pre-development to release. With cool video-game style illustrations and simple, child-friendly information on the most essential topics in game design, The Amazing World of Video Game Development is the perfect introduction for young gamers and future developers. Whether your child wants to learn more about the process or enter into the game development...
Author
Language
English
Formats
Description
The teenage phenoms behind viral video game Tampon Run share the story of their experience at Girls Who Code and their rise to fame, plus a savvy look at starts-ups, women in tech, and the power of coding. This book includes bonus content to help you get started coding.
Author
Series
Language
English
Formats
Description
Catch a glimpse inside a school bus and you'll see lots of kids looking down. What are they doing? They're deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games...
Author
Language
English
Formats
Description
"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's...
Author
Language
English
Formats
Description
Before any new video game can be played, it must be conceived and created by a designer. Video game designers may work alone or in teams of more than 1,000 people. Find out more in Video Game Designers, one of the titles in the Thrilling Science and Technology Jobs series. This series shows readers the different tools, skills, and responsibilities relating to some of the most exciting jobs around. --Back cover.
Publisher
Disney
Pub. Date
2011
Edition
Widescreen special ed.
Physical Desc
2 videodiscs (96 min.) : sd., col. ; 4 3/4 in.
Language
English
Description
When a brilliant video game maker named Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. Bonus features include commentary, music, deleted scenes, and more.
Author
Publisher
Harper, an imprint of HarperCollinsPublishers
Pub. Date
[2018]
Edition
First U.S. edition.
Physical Desc
68 pages : color illustrations ; 30 cm
Language
English
Description
Presents an inside look at the Roblox world, introducing talented members of the community and providing insider information on the games.
Author
Publisher
Harper, an imprint of HarperCollinsPublishers
Pub. Date
2018.
Edition
First U.S. edition.
Physical Desc
96 pages : color illustrations ; 22 cm
Language
English
Description
Offers tips and tricks for more than forty adventures in Roblox, with interviews with the games' creators.
"From the Bloxy Award-winning Jailbreak and Lumber Tycoon 2 to the massively popular Heroes of Robloxia and Apocalypse Rising, this action-packed book gives you the official scoop on some of the most popular and critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay,...
Author
Publisher
Ruby Tuesday Books
Pub. Date
2016.
Physical Desc
32 pages : color illustrations ; 26 cm
Language
English
Description
"Every one of the games we love to play started out as an idea in the head of a video game designer. Working with a team of coders, artists, sound engineers, and other game experts, video game designers create new worlds, terrifying enemies, tough challenges, and hours of fun. So where do video game designers get their ideas? How is coding used to create games? How do artists develop and animate a game's characters? And how does a video game development...
Author
Publisher
Watson-Guptill
Pub. Date
[2014]
Physical Desc
202 pages ; 24 cm
Language
English
Description
"This handy, to-the-point reference guide for video game development emphasizes the significance of storytelling and writing skills for creating today's most popular, narratively-engrossing video games. Video Game Storytelling provides developers with comprehensive, but easy-to-follow advice for facilitating the creation of compelling storylines in today's most popular and narratively successful video games. Video game writer and game writing instructor...
Author
Series
Publisher
Rourke Educational Media
Pub. Date
[2017]
Physical Desc
48 pages : illustrations (some color) ; 26 cm.
Language
English
Description
Science, technology, engineering, art, and math each play an important part in the gaming industry. This volume takes a look at various gaming industry jobs, discussing what it takes to obtain these jobs and what types of tasks each job entails. Includes before and after reading activities.
16) Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design
Author
Publisher
Watson-Guptill
Pub. Date
[2012]
Edition
First edition.
Physical Desc
240 pages : illustrations (some color) ; 26 cm
Language
English
Description
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen, the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. The author demonstrates how video games allow players to experience visual art in a new way and gives readers an introduction to basic drawing skills--light, value, color--as well as...
17) Shigeru Miyamoto
Author
Series
Publisher
KidHaven Press
Pub. Date
2006
Physical Desc
48 p. : col. ill. ; 24 cm.
Language
English
Description
Biography of the video game designer who developed successful games like Donkey Kong.
Author
Publisher
Dark Horse Books
Pub. Date
[2013]
Edition
Slipcased edition.
Physical Desc
3 volumes : chiefly illustrations (chiefly colour) ; 31 cm
Language
English
Description
Yoshitaka Amano is one of the world's foremost fantasy artists, and The Sky I, II, and III showcase Amano's ethereal illustrations for the first ten Final Fantasy games. Each hardcover book in The Sky Slipcased Edition is 11 5/8" high by 10 5/8" wide, and printed on glossy stock. Volume 1 contains Amano's work for Final Fantasy I-III, Volume 2 his contributions for Final Fantasy IV-VI, and Volume 3 features his art for Final Fantasy VII-X. The elegant...
Author
Publisher
Grand Central Publishing
Pub. Date
2021.
Edition
First edition.
Physical Desc
xvi, 301 pages ; 21 cm
Language
English
Description
"The business of videogames is both a prestige industry and a very opaque one. Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more, and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how and if they recover. Jason Schreier has made a name for himself as gaming's...
Author
Series
Publisher
Amicus/Amicus Ink
Pub. Date
[2019]
Physical Desc
32 pages : color illustrations ; 25 cm.
Language
English
Description
"This book for elementary readers highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. A glossary, further resources, and an index are included"--
In Commonwealth Catalog
Didn't find what you need? Items not owned by Cape Libraries Automated Materials Sharing Network can be requested from other Commonwealth Catalog libraries to be delivered to your local library for pickup.
Didn't find it?
Can't find what you are looking for? Try our Purchase Suggestion Service. Submit Request